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	<title>Comments on: NWN2</title>
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	<description>This blog is the new #000000</description>
	<pubDate>Tue, 06 Jan 2009 19:29:14 +0000</pubDate>
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		<title>By: heath</title>
		<link>http://www.digitalheath.com/2008/02/nwn2/#comment-2561</link>
		<dc:creator>heath</dc:creator>
		<pubDate>Wed, 27 Feb 2008 18:51:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitalheath.com/blog/2008/02/24/nwn2/#comment-2561</guid>
		<description>Tom - NWN 1 was pretty amazing in my opinion. The storyline was engaging, and I actually felt like I could succeed without using any sort of cheats. I even went back to replay some of the story with different character types just to see what the different was.

In NWN2, it seems like the "choose your own adventure" style has really been improved. Based on the type of dialogue you have with characters or your fight party, the game actually changes. You can lose or gain influence with your peers just based on how you act and what you say, and that ca have significant impact on how they will interact with you in the future.

Another cool new thing is that you can craft your own weapons and armor. You gather the supplies, throw them on a work bench, and if you have the right skill, you can make pretty much everything you want, including magical devices. That's a neat addition, though honestly, i'd rather loot some gold and buy what I need vs. taking the time to carry around metal fragments and sword moulds...but oh well.</description>
		<content:encoded><![CDATA[<p>Tom - NWN 1 was pretty amazing in my opinion. The storyline was engaging, and I actually felt like I could succeed without using any sort of cheats. I even went back to replay some of the story with different character types just to see what the different was.</p>
<p>In NWN2, it seems like the &#8220;choose your own adventure&#8221; style has really been improved. Based on the type of dialogue you have with characters or your fight party, the game actually changes. You can lose or gain influence with your peers just based on how you act and what you say, and that ca have significant impact on how they will interact with you in the future.</p>
<p>Another cool new thing is that you can craft your own weapons and armor. You gather the supplies, throw them on a work bench, and if you have the right skill, you can make pretty much everything you want, including magical devices. That&#8217;s a neat addition, though honestly, i&#8217;d rather loot some gold and buy what I need vs. taking the time to carry around metal fragments and sword moulds&#8230;but oh well.</p>
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		<title>By: Tom</title>
		<link>http://www.digitalheath.com/2008/02/nwn2/#comment-2555</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Wed, 27 Feb 2008 06:42:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.digitalheath.com/blog/2008/02/24/nwn2/#comment-2555</guid>
		<description>Is this game any good? Does it live up to the original's standards?</description>
		<content:encoded><![CDATA[<p>Is this game any good? Does it live up to the original&#8217;s standards?</p>
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